So after a couple months of inactivity I decided to dig this guy up and finally get him ready for my new reel. Had a different workflow this time around. Modeled the guy in Maya, but used 3ds Max to rig with the character biped (I love the damn thing). Also had a happy accident of discovering that you can reimport a model from Max to Maya FULLY RIGGED! Something I probably should have already known, but better late than never right?
Had a bit of fun texturing him too. I added some rust textures over the occlusion and diffuse maps and gave it a grungy feel. The turnaround is in Unity3d, so I had the advantage of scripting lights on his lenses to flicker randomly and gave it a pretty nice touch. Still working on a name though. As a joke it was originally called Scuba Steven, but now I'm leaning more towards Little Daddy or Rusty. We'll see..
No comments:
Post a Comment